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FS Flying School for FSX & FS2004
PC PILOT Classic Product...."90% Brilliant idea"
The main difference between (most) simulator pilots and real world pilots is the accuracy of their flying. Quite naturally this lack of efficiency can be attributed to two main factors - firstly a lack of any real procedural instruction and secondly there’s no penalty for getting it all wrong. If you happen to drop the aircraft just short of the runway, or stall it out of the sky, no-one dies and you don’t get a visit from the AAIB (Air Accident Investigation Board) either. Also, if you taxi around the airfield like Michael Schumacher, no irate controller is going to phone the flying club. As a result, simulator pilots tend to be a little more relaxed about the whole thing. If you fall into this category, which most of us do, and would like to vastly improve your performance, this latest development from FS Inventions may be just what you’re looking for.
Our Price: £21.99
ex VAT: £18.71
Qty:
RRP Price: £24.99
You save £3.00 (12.00%)
Manufacturer: Independent
Warranty: 1 Year
Stock Item
Code: INVFLY
Bonus Points: 25
FS Flying School for FSX & FS2004
Additional Product Information
 

FSFlyingSchool Features

•  A team of Flight Instructors who talk to you, giving you immediate, detailed advice on your flying technique.

•  Unique scoring system rates all phases of flight: taxi, take off, cruise, approach, landing and much more.

•  Fly a whole flight or just practice landings - you always receive a detailed score.

•  Your flights and their scores are tracked in full detail in your own FSFlyingSchool logbook.

Landing Score:78.30
Autopilot used.

Landing was successful in the following areas:

  • Good glideslope on ILS approach.
  • Good alignment with runway on ILS approach.
  • Good landing speed - not too fast.
  • Wings were level.
  • Glideslope held until flare.
  • Good pitch control after touchdown.
  • Good pitch at landing.
  • Throttle(s) idle.
  • Good controlled final descent to touchdown.

Landing included the following problems:
  • Too hard - may have damaged your landing gear.
  • Touch down not aligned with the runway - let's point down the runway.
  • Poor steering after landing - stay on the centre line.

Definite room for improvement...

 

Circuit Score:85.83
Circuit included the following:

  • Good Upwind heading.
  • Good Upwind altitude.
  • Good turn onto Crosswind leg.
  • Good Crosswind heading.
  • Good Crosswind altitude.
  • Good turn onto Downwind leg.
  • Good Downwind heading.
  • Poor Downwind altitude - maintain 1000 feet AAL.
  • Good turn onto Base.
  • Good Base heading.
  • Good Base altitude.
  • Late on Final - get onto final sooner next time.
  • Banking not too steep.
  • Landing distance from Circuit reference point:140 feet.

Definite room for improvement...

 


Flight Score:101.55

Flight commended in the following areas:

  • Smooth turns.
  • Nice banking.
  • Comfortable G forces.
  • Smooth pitch control.
  • Flown within aircraft's maximum speed limit.
  • Gentle taxi turns.
  • Good take off steering.
  • Rotation was not late.
  • Safe taxi speed.
  • Smooth braking during taxi.
  • Smooth climb during takeoff.
  • Wings level near ground.
  • Well coordinated turns.
  • No stalls.
  • No flying dangerously close to stall speed.
  • Smooth comfortable descent rate.
  • Pitch not too high.
  • Pitch not too low.
  • Approach speed not too fast.
  • Low altitude speeds not too fast.
  • Good clearance of obstacles.

A smooth flight!


•  Submit your best scores to the FSFlyingSchool web site to show off your flying skills to the rest of the world.

•  Focuses on airmanship and recording your achievements. Track your progress as you improve - take satisfaction from doing difficult things correctly.

•  Works with dozens of the Flight Simulator community's favorite aircraft - add your own in minutes.

•  FSFlyingSchool's new Career Analyzer provides an in depth analysis of all flights flown with FSFlyingSchool. This unique graphic display examines over 70 different aspects of the pilot's performance during landings, circuits and flying in general. Each pilot in the FSFlyingSchool pilot roster can be examined separately, with options to examine flights in specific aircraft, or all aircraft together. Use the Career Analyzer to find areas of your performance which need attention and concentrate on getting them just right. Areas such as Landing Vertical Speed and Rough Turns are good places to start.

Aspects of pilot performance examined by the Career Analyzer

  • Autopilot used
  • Ballooning during landing
  • Braking during takeoff
  • Circuit Score
  • Complete flights
  • Cruising fast and low (secs)
  • Danger of stall
  • Danger of tail strike
  • Descending too fast (secs)
  • Descent during takeoff
  • Exceeded flaps speed (secs)
  • Exceeded gear extension speed (secs)
  • Excessive bank angle - left
  • Excessive bank angle - right
  • Excessive negative Gs
  • Excessive positive Gs
  • Flaps not set for landing
  • Flaps not up during taxi
  • Flew low over obstacle
  • Flight Score
  • Ground strikes
  • ILS approach glide slope rating (%)
  • ILS approach localizer rating (%)
  • Landing bank angle (degrees)
  • Landing flaps (degrees)
  • Landing IAS (kts)
  • Landing NAV1 localizer needle deflection (degrees)
  • Landing pitch (degrees)
  • Landing rudder pedals: left / right (%)
  • Landing Score
  • Landing stall warning
  • Landing throttles (%)
  • Landing turn coordinator ball: left / right (%)
  • Landing vertical speed (fpm)
  • Landing while too fast to land (secs)
  • Late rotation
  • Nose too high
  • Nose too low
  • Poor aileron use during taxi in wind
  • Poor elevator use during taxi in wind
  • Poor steering after landing
  • Poor takeoff steering
  • Poor use of trimmers (secs)
  • Poorly coordinated turns
  • Rough pitch control
  • Rough turns on ground
  • Rough turns
  • Rough use of wheel brakes
  • Simulation rate not normal
  • Stalled
  • Taxiing too fast (secs)
  • Taxiing with inappropriate throttle and brakes
  • Wings not level near ground
  • Circuit bad altitude Base (secs)
  • Circuit bad altitude Crosswind (secs)
  • Circuit bad altitude Downwind (secs)
  • Circuit bad altitude Final (secs)
  • Circuit bad altitude Upwind (secs)
  • Circuit bad heading Base (secs)
  • Circuit bad heading Crosswind (secs)
  • Circuit bad heading Downwind (secs)
  • Circuit bad heading Final (secs)
  • Circuit bad heading Upwind (secs)
  • Circuit duration Base (secs)
  • Circuit duration Crosswind (secs)
  • Circuit duration Downwind (secs)
  • Circuit duration Final (secs)
  • Circuit duration Upwind (secs)
  • Circuit excessive banking
  • Circuit late turn onto Base
  • Circuit late turn onto Crosswind
  • Circuit late turn onto Downwind
  • Circuit late turn onto Final


•  Highest scores come from good airmanship, often in challenging weather, with the least automation, but you can fly at whatever level is comfortable.

•  From a Cessna 172 landing in a thunderstorm to an FMC controlled flight in a Boeing 747, FSFlyingSchool can handle them all.

•  Instant tests of your airmanship: ask the instructor to immediately test your skills.

•  File a flight plan - follow it carefully to score more points.

•  Large selection of options allow you to configure FSFlyingSchool your way.

  Want to see FSFlyingSchool in action? Try some of this action...
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